- #POSSIBLE TO CHANGE WORK TIME SIMCITY PC HOW TO#
- #POSSIBLE TO CHANGE WORK TIME SIMCITY PC INSTALL#
- #POSSIBLE TO CHANGE WORK TIME SIMCITY PC MOD#
- #POSSIBLE TO CHANGE WORK TIME SIMCITY PC PATCH#
- #POSSIBLE TO CHANGE WORK TIME SIMCITY PC OFFLINE#
You can freely bypass the online service like Impulse and play the game directly. I don’t think there are any other activation limitations, other than keeping you from activating a single key a million times, and reselling the game once you tie that key to an account.Īlso, once you have the game activated, it doesn’t give you any other hassles.
#POSSIBLE TO CHANGE WORK TIME SIMCITY PC INSTALL#
Only one install can play online at a time. The activation process is one time per update, per PC, and I’m not sure of their current policy on multiple concurrent installs, but it used to limit you to lan only. All future updated versions require activation, and if you get a digitally distributed edition, that automatically puts you in the activation camp. If you physically buy a Stardock game, the retail 1.0 disc is drm free. That’s probably how it’s always worked, and I’ll try to explain it more clearly.
#POSSIBLE TO CHANGE WORK TIME SIMCITY PC HOW TO#
If you browse the SimCity Reddit pages, you will find easy to install downloads that do fun things, and guides by others on how to edit stuff. However, I have passed a lot of what I discovered on to others. No, I don't want to be responsible for passing EA's property (code-files) around, especially with how much "public eye" I had on me, and I just don't have time or motivation to send personal guides or tutorials out to people that ask, I'm sorry. It doesn't let you play DRM free - the city you want to play in still has to be loaded from the server. These highway changes save and sync to the server, but only apply to the city you are in when you place them. No more "single chokepoint of traffic" caused by the stupid single intersections. What IS possible though is altering the highways/freeways - you can make a freeway run the length of your city and connect to the freeway anywhere in the region - and it works. This reveals insights that there is possibilities for live terrain tool editing, but these are NOT possible with the game client we have. Yes, this is as simple as changing a 1 to a 0 in a file, give or take - though there's a few ways you can unlock it, some more robust than others. You’re just trying to justify the publisher’s over-reaction.ĭebug Mode/Highway Editing: If the “hack” doesn’t modify the executable to bypass the drm, it’s not a crack.
#POSSIBLE TO CHANGE WORK TIME SIMCITY PC MOD#
I know exactly what you said, as you were redefining a mod as a crack.
#POSSIBLE TO CHANGE WORK TIME SIMCITY PC OFFLINE#
The only question now is how long it will take for a downloadable offline mod to pop up online. You can see modded game in action below.Īnd they say modding is dead.
The modder was able to access a special debug mode, though, and that enables more extensive editing than is normally allowed by the game. According to the modder’s Reddit thread, saves and region synchronization don’t work… yet.
An enterprising modder has apparently removed that time limit, enabling unlimited offline play. The RPS story notes that Kotaku managed to get the game running offline, albeit for only 19 minutes. But for the game itself? No, they’re not doing anything.ĭon’t take the source’s word for it, though. As well, they’re doing cloud storage of save games, interfacing with Origin, and all of that. They are still acting as servers, doing some amount of computation to route messages of various types between both players and cities. The servers are not handling any of the computation done to simulate the city you are playing. The source, who has reportedly been verified to have worked on the game, says the servers are required only for the "nifty region stuff." This snippet is particularly damning:
It wouldn’t be possible to make the game offline without a significant amount of engineering work by our team.Ī few days after that was published, Rock, Paper, Shotgun received word from an Maxis insider claiming the contrary. With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud. In an interview with Polygon, Maxis General Manager Lucy Bradshaw had this to say about the prospect of an offline mode: Much of SimCity’s problems seem to stem from its required connection to online servers, a link that is claimed to be vital to the game.
#POSSIBLE TO CHANGE WORK TIME SIMCITY PC PATCH#
There’s also a patch that supposedly fixes game crashes, decreases latency, and improves "the success rate for connections." EA and Maxis have finished migrating the game’s back end to a "new, faster/higher capacity server architecture." A server status page has been established to detail which hosts are available, full, and gated by waiting rooms. The sad SimCity saga continues, but things are looking up.